Tuesday, June 23, 2009

3D Mugen Overview



3D Mugen (3DM) is a complete remake of Mugen.


3DM is updated for gamer purposes however.
These are a few things I plan to put into 3DM


Automatic char, stage, and map selection

no more having to type in everythingyou have,
all you have to do is install.
Maps are only for use with netplay and adventure mode.


Built-in real-time char, stage, and map script/image editor

(later project)
no more having to reload to make sure youre scripts/images are correct,
just make sure you save often


An implemented tagged code editor

(later project)
Just select your code and edit the options.
credit to (Anonymous)


Better, more revised mugen code

code is easier to use with more options in a single state


Better options menu

Better meaning more settings (with tooltips) to allow you more control over the game


Audio/Video logging

(later project)
WAV audio, AVI video with/without audio, plus a record on command feature.


Support for more button controls


these include:
--Buttons--
a
b
c
d
x
y
z
s

--Joy--
F or U
B or D
L
R

--Cam stick--
CU
CD
CL
CR

--Dir pad--
DU
DD
DL
DR

If you were wondering why P2's ctrls don't look right...
It's because P2's config is set to single button mode,
this means you hold a button down, and then press a directional.

All types of cameras are included
1 = First person e.g. - TimeSplitters
2 = Third person e.g. - Whiplash
3 = Side view e.g. - Super Smash Bros. series
4 = Overhead view e.g. - Pikmin
The Smartcam feature.
When Smartcam is turned on,
the cam will act a little differant.
Read Here


chars, stages, and maps are arrangable
(char selection)

can be arranged by:
   name (A-Z)
   name (Z-A)
   groups (custom)
       create a name for your char group
       and put the selected chars into it.
   custom
       arrange the chars by your order
       this can also include croups.

accessable in the options.
credit to Senjen


Status display

this will display the status of chars and stages.
this will either be a window or a bar, depending on the screenpack.
credit to Senjen


Items are included

(Downloadable) items will appear and fall.

also: when your char grabbs an item, it can be used as an upgrade for the char instead of just holding the item.

e.g. - when a robot grabbs a minigun (item), the robot's arm changes to it's minigun
instead of holding onto the default minigun.
Of course you will have to program the char to do this...


Game Presets (GP's) added

(later project)
Instead of making a game out of 3DM, why not make a game for 3DM.
That is where a game preset comes in.
It tells 3DM where to put a char on a stage or map.

you will have to type out the code for the logic however.
If you have played Timesplitters, then you will already know how to work most of the editor.
(just make sure you have everything you need)

Here is an example of a game with 2 maps, and a final stage:
(code in color)


still working on code




Video Presets (VP's) added

(later project)
video presets are similar to game presets except you watch it like a movie.
however it is in 3D, meaning you can move the cam to view the entire scene.

your controller buttons will work as Play, Pause, Fast Forward, Rewind (to 5x), etc.
and it will even have a scene selection (just like DVD's).

you can even save a VP if you have a really epic battle.
(it will automatically write out the script for you)



other things include:


stage/map will not have its own camera

instead the player(s) get the cam


4-Player support

8 total players on a stage but 50 to 500 players on a map (without the net).
it will probably lag your cpu if you select all 500


unlimited char/stage roster

up,down,left,right movement similar to the PSP for Single player mode
up,down movement similar to the PSP menus for multi player mode


A screenpack selector

(release version)
All you have to do for this is to put the data folder and def file into the screenpacks folder and select your screenpack.
(a few screenpacks will be included)


Adventure Mode

similar to a Mortal Kombat Adventure
e.g. Mortal Kombat Armageddon's Konquest

Adventure mode uses all of your maps and stages...
you take your adventure on a map and then have a fight on that map or else take it to a stage
(depending on the map's programming).


NetPlay

(not implemented yet)

Allows you to play with up to 7 other people on a stage,
but a max of 50(small map) to 500(large map) on a Fighting style map.
Not an Adventure Style map.
this is determined by the map type:
Fighting
Adventure

if no type is set, then it's a D-Type map
meaning it supports both options.

____________________________

if you need to comment, you can comment on the status page.

To see my current status of 3DM, click this link:

3DM Status


File Types page and Tutorial page coming soon.