
3D Mugen (3DM) is a complete remake of Mugen.
3DM is updated for gamer purposes however.
These are a few things I plan to put into 3DM
Automatic char, stage, and map selection
no more having to type in everythingyou have,
all you have to do is install.
Maps are only for use with netplay and adventure mode.
Built-in real-time char, stage, and map script/image editor
no more having to reload to make sure youre scripts/images are correct,
just make sure you save often
Better, more revised mugen code
code is easier to use with more options in a single state
Way more button controls
supports as many buttons as a standard GCN controller

Audio/Video logging
WAV audio, AVI video with/without audio, plus a record on command feature.
Better options menu
Better meaning more settings (with tooltips) to allow you more control over the game
All types of cameras are included
1 = First person e.g. - TimeSplitters
2 = Third person e.g. - Whiplash
3 = Side view e.g. - Super Smash Bros. series
4 = Birds eye view e.g. - Pikmin
The Smartcam feature.
When Smartcam is turned on,
the cam will act a little differant.
Read Here
Game Presets added
Instead of making a game out of 3DM, why not make a game for 3DM.
That is where a game preset comes in.
It tells 3DM where to put a char on a stage or map.
you will have to write out the code for the logic however.
If you have played Timesplitters, then you will already know how to work most of the editor.
(just make sure you have everything you need)
Here is an example of a game with 2 maps, and a final stage:
(code in color)
Currently working on code
Video Presets added
video presets are similar to game presets except you watch it like a movie.
however it is more like a brawl replay because it is 3D, meaning you can move the cam to view the entire scene.
your controller buttons will work as Play, Pause, Fast Forward, Rewind (to 5x), etc.
and it will even have a scene selection (just like DVD's).
Items added
(Downloadable) items will appear and fall.
Just like on the Super Smash Bros. series
also: when your char grabbs an item, they can use it as an upgrade for their char instead of just holding onto the item.
e.g. - when a robot grabbs a minigun (item), the robot's arm changes to it's minigun
instead of holding onto the default minigun.
Of course you will have to program the char to do this...
other things include:
stage/map will not have its own camera
this is for purposes where you have a 1st or 3rd person pov char on an SSBM stage, instead the players get the cam
unlimited char/stage roster
up,down,left,right movement similar to the PSP for Single player mode
up,down movement similar to the PSP menus for multi player mode
4-Player support
8 total players on a stage but 50 to 500 players on a map (without the net).
Adventure Mode
similar to a Mortal Kombat Adventure
e.g. Mortal Kombat Armageddon's Konquest
Adventure mode uses all of your maps and stages...
you take your adventure on a map and then have a fight on that map or else take it to a stage
(depending on the map's programming).
NetPlay
(not implemented yet)
Allows you to play with up to 7 other people on a stage,
but a max of 50 to 500 on a "fight worthy" map.
Simply meaning it's within the map's programming.
A screenpack selector
(WIP)
All you have to do for this is to put the data folder and def file into the screenpacks folder
To see my current status of 3DM, click this link:
3DM Status
If you are not interested here,
you can check out some of my other projects:
Click Here!